READ THIS IF YOU ARE PLANNING TO CREATE A COMPATABILITY PATCH!!!!!!
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ACS_NamedExecuteAlways("WOC Monster Init",0,HEIGHT,FLAGS)
Make sure this is called in the spawn state, MAKE SURE THE SPAWN STATE FALLS THROUGH INTO AN IDLE STATE AND THAT THERE IS NO WAY THIS SCRIPT IS CALLED AGAIN IN THE SPAWN STATE!!
If the monster is resurrectable, MAKE SURE THIS IS CALLED ONCE IN THE RAISE STATE!!
Height: The height of the monster, used for damage font
FLAGS: The special Flags
WOC_STAT				1 - Monster spawns with stats based on level, use this only if they can reflect projectiles.
WOC_BOSS				2 - Monster is a WOC BOSS, level is set to current map maximum but health does not change.
WOC_NORANDOM			4 - Forces the level of the monster to be the map average.
WOC_STATUSIMMUNE 		8 - Monster is immune to certain status from abilities. This is primarily for Boss Types
WOC_MAXLEVEL 			16 - Sets the Monster's level to the current map maximum.
WOC_MINIONSUMMON		32 - If this monster has been summoned from another monster, include this.
WOC_ALLYSUMMON			64	- If you want to provide a friendly summon for players, use this on the summoned minion and set 
							  the spawntid from A_SpawnItemEx to PET5TID+ACS_ExecuteWithResult(WOC_DECORATE,STATS,PLAYERNUM,WOCTARGET)
WOC_TRACERSUMMON		128	- Only used for the Dark Servant (DO NOT TOUCH I DON'T EVEN KNOW WHY I MENTIONED THIS AT ALL)
WOC_NOEXPERIENCE		256 - Used if a monster shouldn't grant EXP (Used for monsters summoning other monsters)
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ACS_NamedExecuteWithResult("WOC Monster Damage Scale",X,Y) This is the damage growth script based on level
X = Where damage is from, ACTIVATOR for Melee/Rail/Hitscan attacks, WOCTARGET for Projectiles.
Y = Place your damage expression here. In damaging functions and the damage property, this is best used as the only value in them.
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OTHER NOTES
- High tier monsters I usually give them a small chance to drop an accessory, with bosses usually having a higher drop chance.
- The damagetypes I use are Physical, Arcane, Holy, Shadow, Fire, Ice, Lightning, Poison/PoisonCloud/Slime/Nature, PoisonTime for PoisonDamageType.
- If you are patching from an old version of WoC, those are the only two ACS functions that need to be called.